This commit is contained in:
2025-05-21 00:16:45 +05:00
commit 5b869feff3
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###############################################################################
* text=auto
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# is only available from the command line. Turn it on by uncommenting the
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#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
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#*.DOT diff=astextplain
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#*.PDF diff=astextplain
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#*.RTF diff=astextplain

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## Ignore Visual Studio temporary files, build results, and
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## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
# User-specific files
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33530.505
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ARS", "ARS\ARS.csproj", "{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Debug|x64.ActiveCfg = Debug|x64
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Debug|x64.Build.0 = Debug|x64
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Release|Any CPU.Build.0 = Release|Any CPU
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Release|x64.ActiveCfg = Release|x64
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {5FD40E20-717D-429D-88BE-B2B3A31A1191}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>ARS</RootNamespace>
<AssemblyName>ARS</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject>ARS.Program</StartupObject>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>icons8-cmd-96.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="icons8-cmd-96.ico" />
<None Include="Resources\Elephanz - Bullitt.wav" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 и x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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using System;
using System.Configuration;
using System.Diagnostics;
using System.Media;
using System.Reflection;
using System.Threading;
namespace ARS
{
internal class Program
{
static Program program = new Program();
Process ServerProcess = new Process();
static bool evented = false;
static SoundPlayer player = new SoundPlayer();
static void Main(string[] args)
{
program.ServerProcess.Exited += program.ServerProcess_Exited;
program.ServerProcess.ErrorDataReceived += program.ServerProcess_ErrorDataReceived;
Console.Title = "ARS - Auto Restart Script V:" + Assembly.GetExecutingAssembly().GetName().Version;
Thread.Sleep(1000);
Write("ARS - Auto Restart Script Premium", line: true, color: ConsoleColor.Green);
Console.ForegroundColor = ConsoleColor.DarkRed;
string[] me = " _ ___ ___ ______ _ \r\n| | | \\/ | | _ \\ | | \r\n| |__ _ _ | . . | __ _| | | |___ ___| |_ _ __ ___ \r\n| '_ \\| | | | | |\\/| |/ _` | | | / _ \\/ __| __| '__/ _ \\ \r\n| |_) | |_| | | | | | (_| | |/ / __/\\__ \\ |_| | | (_) |\r\n|_.__/ \\__, | \\_| |_/\\__,_|___/ \\___||___/\\__|_| \\___/ \r\n __/ | \r\n |___/ ".Split('\n');
for (int i = 0; i < me.Length; i++)
{
Console.WriteLine(me[i]); Thread.Sleep(100);
}
Console.ForegroundColor = ConsoleColor.Red;
string[] zippa = " ,.~\\ \r\n ,-` \\ \r\n \\ \\ \r\n \\ \\ \r\n \\ \\ \r\n \\ \\ \r\n _.-------.\\ \\ \r\n (o| o o o | \\ .-` \r\n __||o_o_o_o|_ad-`` \r\n|``````````````|'\r\n| |\r\n| |\r\n| |\r\n| |\r\n|______________|".Split('\n');
for (int i = 0; i < zippa.Length; i++)
{
Console.WriteLine(zippa[i]); Thread.Sleep(100);
}
Write("-==============================-", color: ConsoleColor.Blue);
Console.Clear();
if (args.Length > 0)
{
OnArgs(args);
}
if(ReadSetting("start") == "1" && args.Length == 0)
{
Write($">> Автозапуск включен.");
Write($">> Запускаю сохранный файл: {ReadSetting("path")}");
program.ServerStart(ReadSetting("path"));
Console.ReadKey();
}
MainSwtich();
}
private static void OnArgs(string[] args)
{
Write(">> Обнаружены входные данные, обработано.", color: ConsoleColor.Yellow);
Write(">> Записываю файл настроек.", color: ConsoleColor.Blue);
AddUpdateAppSettings("path", args[0]);
program.ServerStart(args[0]);
evented = true;
}
static void Write(string text, bool line = true, int speed = 30, ConsoleColor color = ConsoleColor.Gray)
{
Console.ForegroundColor = color;
for (int i = 0; i < text.Length; ++i)
{
Console.Write(text[i]); Thread.Sleep(speed);
}
if (line == true)
{
Console.WriteLine();
}
Console.ForegroundColor= ConsoleColor.Gray;
}
static string Command(string title = "Выполнить")
{
if(evented == false)
{
Write($"{title}: ", line: false, color: ConsoleColor.Red);
}
return Console.ReadLine().ToLower();
}
static void MainSwtich()
{
point:
string[] CMD = Command().Split('#');
switch (CMD[0])
{
case "help":
Write("help - Должна помогать вам, помогло ?");
Thread.Sleep(5000);
Write("Поискать обновление: ", line: false, color: ConsoleColor.Green);
Write("update", color: ConsoleColor.Yellow);
Write("Запуск чего либо: ", line: false);
Write ("start#путь-до-файла", color: ConsoleColor.Yellow);
Write("Запуск последнего файла: ", line: false);
Write("run", color: ConsoleColor.Yellow);
Write("Остановить или Перезапустить: ", line: false);
Write("stop | restart", color: ConsoleColor.Yellow);
Write("Очистка консоли: ", line: false);
Write("clear", color: ConsoleColor.Yellow);
Write("Нарисовать АРТ (Уникально): ", line: false);
Write("art", color: ConsoleColor.Yellow);
Write("Записать все доп настройки: ", line: false);
Write("save", color: ConsoleColor.Magenta);
break;
case "save":
Write("Запись <(string) values> - Это параметры запуска.", color: ConsoleColor.Yellow);
AddUpdateAppSettings("values", "");
Write("Запись <(int) start> [0, 1] - Это параметр автостарта при запуске приложения.", color: ConsoleColor.Yellow);
AddUpdateAppSettings("start", "0");
break;
case "start":
try
{
Write(">> Записываю файл настроек.", color: ConsoleColor.Blue);
AddUpdateAppSettings("path", CMD[1]);
program.ServerStart(CMD[1]);
}
catch (Exception ex)
{
Write(ex.Message);
}
evented = true;
break;
case "run":
try
{
Write($">> Запускаю сохранный файл: {ReadSetting("path")}", color: ConsoleColor.Green);
program.ServerStart(ReadSetting("path"));
}
catch (Exception ex)
{
Write(ex.Message);
}
evented = true;
break;
case "stop":
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine(">> Попытка остановки...");
program.ServerProcess.EnableRaisingEvents = false;
try
{
program.ServerProcess.Kill();
program.ServerProcess.Close();
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine(">> Процесс успешно остановлен.");
}
catch (Exception ex)
{
Write(ex.Message);
}
evented = false;
break;
case "restart":
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine(">> Выполняю попытку рестарта.");
try
{
program.ServerProcess.Kill();
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine(">> Рестарт успешен.");
}
catch (Exception ex)
{
Write(ex.Message);
}
break;
case "clear":
Console.Clear();
break;
case "art":
Console.Clear();
player.Stream = Properties.Resources.Elephanz___Bullitt;
player.Play();
Write(" AYANAMI REI __.-\"..--,__\r\n __..---\" | _| \"-_\\\r\n __.---\" | V|::.-\"-._D\r\n _--\"\".-.._ ,,::::::'\"\\/\"\"'-:-:/\r\n _.-\"\"::_:_:::::'-8b---\" \"'\r\n .-/ ::::< |\\::::::\"\\\r\n \\/:::/::::'\\\\ |:::b::\\\r\n /|::/:::/::::-::b:%b:\\|\r\n \\/::::d:|8:::b:\"%%%%%\\\r\n |\\:b:dP:d.:::%%%%%\"\"\"-,\r\n \\:\\.V-/ _\\b%P_ / .-._\r\n '|T\\ \"%j d:::--\\.( \"-.\r\n ::d< -\" d%|:::do%P\"-:. \"-,\r\n |:I _ /%%%o::o8P \"\\. \"\\\r\n \\8b d%%%%%%P\"\"-._ _ \\::. \\\r\n \\%%8 _./Y%%P/ .::'-oMMo )\r\n H\"'|V | A:::...:odMMMMMM( ./\r\n H /_.--\"JMMMMbo:d##########b/\r\n .-'o dMMMMMMMMMMMMMMP\"\"\r\n /\" / YMMMMMMMMM|\r\n / . . \"MMMMMMMM/\r\n :..::..:::.. MMMMMMM:|\r\n \\:/ \\::::::::JMMMP\":/\r\n :Ao ':__.-'MMMP:::Y\r\n dMM\"./:::::::::-.Y\r\n _|b::od8::/:YM::/\r\n I HMMMP::/:/\"Y/\"\r\n \\'\"\"' '':|\r\n | -::::\\\r\n | :-._ '::\\\r\n |,.| \\ _:\"o\r\n | d\" / \" \\_:\\.\r\n \".Y. \\ \\::\\\r\n \\ \\ \\ MM\\:Y\r\n Y \\ | MM \\:b\r\n >\\ Y .MM MM\r\n .IY L_ MP' MP\r\n | \\:| JM JP\r\n | :\\| MP MM\r\n | ::: JM' JP|\r\n | ':' JP JM |\r\n L : JP MP |\r\n 0 | Y JM |\r\n 0 | JP\" |\r\n 0 | JP |\r\n m | JP #\r\n I | JM\" Y\r\n l | MP :\"\r\n |\\ :- :|\r\n | | '.\\ :|\r\n | | \"| \\ :|\r\n \\ \\ \\ :|\r\n | | | \\ :|\r\n | | | \\ :|\r\n | \\ \\ | '.\r\n | |:\\ | :|\r\n \\ |::\\..| :\\\r\n \". /::::::' :||\r\n :|::/:::| /:\\\r\n | \\/::|: \\' ::|\r\n | :::|| ::|\r\n | ::|| ::|\r\n | ::|| ::|\r\n | ::|| ::|\r\n | ': | .:|\r\n | : | :|\r\n | : | :|\r\n | :|| .:|\r\n | ::\\ .:|\r\n | ::: .::|\r\n / ::| :::|\r\n __/ .::| ':|\r\n ...----\"\" ::/ ::\r\n /m_ AMm '/ .:::\r\n \"\"MmmMMM#mmMMMMMMM\" .:::m\r\n \"\"\"YMMM\"\"\"\"\"\"P ':mMI\r\n _' _MMMM\r\n _.-\" mm mMMMMMMMM\"\r\n / MMMMMMM\"\"\r\n mmmmmmMMMM\"", speed: 50, color: ConsoleColor.Green);
Write("\n\n\n>> Рисование окончено, нажмите любую клавишу для продолжения.", color: ConsoleColor.Yellow);
Console.ReadKey();
Console.Clear();
player.Stop();
break;
case "update":
Write(">> Сейчас будет открыта web страница: boosty.to/madestro \nЗапуск через 5... 4... 3... 2... 1...");
Process.Start("https://boosty.to/madestro");
Write(">> Сайт был успешно открыт.");
break;
default:
Write(">> Ошибка: Не допустимый запрос.", color: ConsoleColor.Cyan);
break;
}
Console.ForegroundColor = ConsoleColor.Gray;
goto point;
}
private void ServerStart(string file)
{
Write(">> Задаю параметры ", false, color: ConsoleColor.Green);
ServerProcess.EnableRaisingEvents = true;
ServerProcess.StartInfo.RedirectStandardInput = true;
ServerProcess.StartInfo.RedirectStandardOutput = false; // false
ServerProcess.StartInfo.RedirectStandardError = true;
if(ReadSetting("values") != "")
{
program.ServerProcess.StartInfo.Arguments = ReadSetting("values");
Write(">> Найдены параметры запуска: ", false, color: ConsoleColor.Green);
Console.WriteLine(ReadSetting("values"));
}
//ServerProcess.StartInfo.WorkingDirectory = false;
ServerProcess.StartInfo.FileName = file;
//ServerProcess.StartInfo.Arguments = false;
ServerProcess.StartInfo.UseShellExecute = false;
Thread.Sleep(1000);
Write(">> OK <<", color: ConsoleColor.Yellow);
try
{
if (!ServerProcess.Start())
{
Console.WriteLine(">> Процесс запущен...");
Console.ForegroundColor = ConsoleColor.Gray;
return;
}
else
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(">> Процесс убит...");
Console.ForegroundColor = ConsoleColor.Gray;
ServerProcess.Kill();
//CronTick.Enabled = false;
}
}
catch (Exception ex)
{
Write(">> " + ex.Message, color: ConsoleColor.Red);
}
}
void ServerProcess_Exited(object sender, EventArgs e)
{
ServerProcess.Start();
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine(">> Закрылся, перезапущен!");
Console.ForegroundColor = ConsoleColor.Gray;
}
private void ServerProcess_ErrorDataReceived(object sender, DataReceivedEventArgs e)
{
ServerProcess.Kill();
}
static void AddUpdateAppSettings(string key, string value)
{
try
{
var configFile = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
var settings = configFile.AppSettings.Settings;
if (settings[key] == null)
{
settings.Add(key, value);
}
else
{
settings[key].Value = value;
}
configFile.Save(ConfigurationSaveMode.Modified);
ConfigurationManager.RefreshSection(configFile.AppSettings.SectionInformation.Name);
}
catch (ConfigurationErrorsException)
{
Console.WriteLine("Error writing app settings");
}
}
static string ReadSetting(string key)
{
try
{
var appSettings = ConfigurationManager.AppSettings;
string result = appSettings[key] ?? "Not Found";
return result;
}
catch (ConfigurationErrorsException)
{
Console.WriteLine("Error reading app settings");
return null;
}
}
}
}

View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Общие сведения об этой сборке предоставляются следующим набором
// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
// связанные с этой сборкой.
[assembly: AssemblyTitle("ARS")]
[assembly: AssemblyDescription("Скрипт авторестарта")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("MaDestro")]
[assembly: AssemblyProduct("ARS - Auto Restart Script")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
// из модели COM задайте для атрибута ComVisible этого типа значение true.
[assembly: ComVisible(false)]
// Следующий GUID представляет идентификатор typelib, если этот проект доступен из модели COM
[assembly: Guid("c6b7dca6-57fc-4a46-883c-3b2d5a2f710a")]
// Сведения о версии сборки состоят из указанных ниже четырех значений:
//
// Основной номер версии
// Дополнительный номер версии
// Номер сборки
// Номер редакции
//
// Можно задать все значения или принять номера сборки и редакции по умолчанию
// используя "*", как показано ниже:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.4.0")]
[assembly: AssemblyFileVersion("1.0.2.5")]

72
ARS/Properties/Resources.Designer.cs generated Normal file
View File

@@ -0,0 +1,72 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ARS.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ARS.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.IO.UnmanagedMemoryStream, аналогичного System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream Elephanz___Bullitt {
get {
return ResourceManager.GetStream("Elephanz___Bullitt", resourceCulture);
}
}
}
}

View File

@@ -0,0 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Elephanz___Bullitt" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Elephanz - Bullitt.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
</root>

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BIN
ARS/icons8-cmd-96.ico Normal file

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After

Width:  |  Height:  |  Size: 37 KiB

407
LICENCE Normal file
View File

@@ -0,0 +1,407 @@
Attribution-NonCommercial 4.0 International
=======================================================================
Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
warranties regarding its licenses, any material licensed under their
terms and conditions, or any related information. Creative Commons
disclaims all liability for damages resulting from their use to the
fullest extent possible.
Using Creative Commons Public Licenses
Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.
Considerations for licensors: Our public licenses are
intended for use by those authorized to give the public
permission to use material in ways otherwise restricted by
copyright and certain other rights. Our licenses are
irrevocable. Licensors should read and understand the terms
and conditions of the license they choose before applying it.
Licensors should also secure all rights necessary before
applying our licenses so that the public can reuse the
material as expected. Licensors should clearly mark any
material not subject to the license. This includes other CC-
licensed material, or material used under an exception or
limitation to copyright. More considerations for licensors:
wiki.creativecommons.org/Considerations_for_licensors
Considerations for the public: By using one of our public
licenses, a licensor grants the public permission to use the
licensed material under specified terms and conditions. If
the licensor's permission is not necessary for any reason--for
example, because of any applicable exception or limitation to
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licenses grant only permissions under copyright and certain
other rights that a licensor has authority to grant. Use of
the licensed material may still be restricted for other
reasons, including because others have copyright or other
rights in the material. A licensor may make special requests,
such as asking that all changes be marked or described.
Although not required by our licenses, you are encouraged to
respect those requests where reasonable. More considerations
for the public:
wiki.creativecommons.org/Considerations_for_licensees
=======================================================================
Creative Commons Attribution-NonCommercial 4.0 International Public
License
By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution-NonCommercial 4.0 International Public License ("Public
License"). To the extent this Public License may be interpreted as a
contract, You are granted the Licensed Rights in consideration of Your
acceptance of these terms and conditions, and the Licensor grants You
such rights in consideration of benefits the Licensor receives from
making the Licensed Material available under these terms and
conditions.
Section 1 -- Definitions.
a. Adapted Material means material subject to Copyright and Similar
Rights that is derived from or based upon the Licensed Material
and in which the Licensed Material is translated, altered,
arranged, transformed, or otherwise modified in a manner requiring
permission under the Copyright and Similar Rights held by the
Licensor. For purposes of this Public License, where the Licensed
Material is a musical work, performance, or sound recording,
Adapted Material is always produced where the Licensed Material is
synched in timed relation with a moving image.
b. Adapter's License means the license You apply to Your Copyright
and Similar Rights in Your contributions to Adapted Material in
accordance with the terms and conditions of this Public License.
c. Copyright and Similar Rights means copyright and/or similar rights
closely related to copyright including, without limitation,
performance, broadcast, sound recording, and Sui Generis Database
Rights, without regard to how the rights are labeled or
categorized. For purposes of this Public License, the rights
specified in Section 2(b)(1)-(2) are not Copyright and Similar
Rights.
d. Effective Technological Measures means those measures that, in the
absence of proper authority, may not be circumvented under laws
fulfilling obligations under Article 11 of the WIPO Copyright
Treaty adopted on December 20, 1996, and/or similar international
agreements.
e. Exceptions and Limitations means fair use, fair dealing, and/or
any other exception or limitation to Copyright and Similar Rights
that applies to Your use of the Licensed Material.
f. Licensed Material means the artistic or literary work, database,
or other material to which the Licensor applied this Public
License.
g. Licensed Rights means the rights granted to You subject to the
terms and conditions of this Public License, which are limited to
all Copyright and Similar Rights that apply to Your use of the
Licensed Material and that the Licensor has authority to license.
h. Licensor means the individual(s) or entity(ies) granting rights
under this Public License.
i. NonCommercial means not primarily intended for or directed towards
commercial advantage or monetary compensation. For purposes of
this Public License, the exchange of the Licensed Material for
other material subject to Copyright and Similar Rights by digital
file-sharing or similar means is NonCommercial provided there is
no payment of monetary compensation in connection with the
exchange.
j. Share means to provide material to the public by any means or
process that requires permission under the Licensed Rights, such
as reproduction, public display, public performance, distribution,
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k. Sui Generis Database Rights means rights other than copyright
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l. You means the individual or entity exercising the Licensed Rights
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a. License grant.
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the Licensor hereby grants You a worldwide, royalty-free,
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b. produce, reproduce, and Share Adapted Material for
NonCommercial purposes only.
2. Exceptions and Limitations. For the avoidance of doubt, where
Exceptions and Limitations apply to Your use, this Public
License does not apply, and You do not need to comply with
its terms and conditions.
3. Term. The term of this Public License is specified in Section
6(a).
4. Media and formats; technical modifications allowed. The
Licensor authorizes You to exercise the Licensed Rights in
all media and formats whether now known or hereafter created,
and to make technical modifications necessary to do so. The
Licensor waives and/or agrees not to assert any right or
authority to forbid You from making technical modifications
necessary to exercise the Licensed Rights, including
technical modifications necessary to circumvent Effective
Technological Measures. For purposes of this Public License,
simply making modifications authorized by this Section 2(a)
(4) never produces Adapted Material.
5. Downstream recipients.
a. Offer from the Licensor -- Licensed Material. Every
recipient of the Licensed Material automatically
receives an offer from the Licensor to exercise the
Licensed Rights under the terms and conditions of this
Public License.
b. No downstream restrictions. You may not offer or impose
any additional or different terms or conditions on, or
apply any Effective Technological Measures to, the
Licensed Material if doing so restricts exercise of the
Licensed Rights by any recipient of the Licensed
Material.
6. No endorsement. Nothing in this Public License constitutes or
may be construed as permission to assert or imply that You
are, or that Your use of the Licensed Material is, connected
with, or sponsored, endorsed, or granted official status by,
the Licensor or others designated to receive attribution as
provided in Section 3(a)(1)(A)(i).
b. Other rights.
1. Moral rights, such as the right of integrity, are not
licensed under this Public License, nor are publicity,
privacy, and/or other similar personality rights; however, to
the extent possible, the Licensor waives and/or agrees not to
assert any such rights held by the Licensor to the limited
extent necessary to allow You to exercise the Licensed
Rights, but not otherwise.
2. Patent and trademark rights are not licensed under this
Public License.
3. To the extent possible, the Licensor waives any right to
collect royalties from You for the exercise of the Licensed
Rights, whether directly or through a collecting society
under any voluntary or waivable statutory or compulsory
licensing scheme. In all other cases the Licensor expressly
reserves any right to collect such royalties, including when
the Licensed Material is used other than for NonCommercial
purposes.
Section 3 -- License Conditions.
Your exercise of the Licensed Rights is expressly made subject to the
following conditions.
a. Attribution.
1. If You Share the Licensed Material (including in modified
form), You must:
a. retain the following if it is supplied by the Licensor
with the Licensed Material:
i. identification of the creator(s) of the Licensed
Material and any others designated to receive
attribution, in any reasonable manner requested by
the Licensor (including by pseudonym if
designated);
ii. a copyright notice;
iii. a notice that refers to this Public License;
iv. a notice that refers to the disclaimer of
warranties;
v. a URI or hyperlink to the Licensed Material to the
extent reasonably practicable;
b. indicate if You modified the Licensed Material and
retain an indication of any previous modifications; and
c. indicate the Licensed Material is licensed under this
Public License, and include the text of, or the URI or
hyperlink to, this Public License.
2. You may satisfy the conditions in Section 3(a)(1) in any
reasonable manner based on the medium, means, and context in
which You Share the Licensed Material. For example, it may be
reasonable to satisfy the conditions by providing a URI or
hyperlink to a resource that includes the required
information.
3. If requested by the Licensor, You must remove any of the
information required by Section 3(a)(1)(A) to the extent
reasonably practicable.
4. If You Share Adapted Material You produce, the Adapter's
License You apply must not prevent recipients of the Adapted
Material from complying with this Public License.
Section 4 -- Sui Generis Database Rights.
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# ARS - Automatc Restart Script
## Скрипт автоматического рестарта программы.
- [x] Терминальное приложение.
- [x] Совместим с другими терминальными прогрммами и скриптами.
- [x] Создан для Windows.
- [x] Поддержка команд.
- [x] Поддержка Drag & Drop.
- [x] Прост в использовании.
## Загрузка
Скачать можно от суда: [Релиз на GitHub](https://github.com/MaDestros/ARS/releases)
> [!NOTE]
> Если вы испытываете жгучее желание доработать это, то welcome.