Update
This commit is contained in:
63
.gitattributes
vendored
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63
.gitattributes
vendored
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|||||||
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###############################################################################
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||||||
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# Set default behavior to automatically normalize line endings.
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||||||
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###############################################################################
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||||||
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* text=auto
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||||||
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|
||||||
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###############################################################################
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||||||
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# Set default behavior for command prompt diff.
|
||||||
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#
|
||||||
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# This is need for earlier builds of msysgit that does not have it on by
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||||||
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# default for csharp files.
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||||||
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# Note: This is only used by command line
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||||||
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###############################################################################
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||||||
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#*.cs diff=csharp
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||||||
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||||||
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###############################################################################
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||||||
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# Set the merge driver for project and solution files
|
||||||
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#
|
||||||
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# Merging from the command prompt will add diff markers to the files if there
|
||||||
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# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
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# the diff markers are never inserted). Diff markers may cause the following
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||||||
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# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
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# these files as binary and thus will always conflict and require user
|
||||||
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# intervention with every merge. To do so, just uncomment the entries below
|
||||||
|
###############################################################################
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||||||
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#*.sln merge=binary
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||||||
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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||||||
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#*.wixproj merge=binary
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||||||
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#*.modelproj merge=binary
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||||||
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
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||||||
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###############################################################################
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||||||
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# behavior for image files
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||||||
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#
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||||||
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# image files are treated as binary by default.
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||||||
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###############################################################################
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||||||
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#*.jpg binary
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||||||
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#*.png binary
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||||||
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#*.gif binary
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||||||
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|
||||||
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###############################################################################
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||||||
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# diff behavior for common document formats
|
||||||
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#
|
||||||
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# Convert binary document formats to text before diffing them. This feature
|
||||||
|
# is only available from the command line. Turn it on by uncommenting the
|
||||||
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# entries below.
|
||||||
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###############################################################################
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||||||
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#*.doc diff=astextplain
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||||||
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#*.DOC diff=astextplain
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||||||
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#*.docx diff=astextplain
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||||||
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#*.DOCX diff=astextplain
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||||||
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#*.dot diff=astextplain
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||||||
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#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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||||||
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#*.PDF diff=astextplain
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||||||
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#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
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||||||
363
.gitignore
vendored
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363
.gitignore
vendored
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|||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
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# User-specific files
|
||||||
|
*.rsuser
|
||||||
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*.suo
|
||||||
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*.user
|
||||||
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*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
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# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
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||||||
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x64/
|
||||||
|
x86/
|
||||||
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[Ww][Ii][Nn]32/
|
||||||
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[Aa][Rr][Mm]/
|
||||||
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[Aa][Rr][Mm]64/
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||||||
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bld/
|
||||||
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[Bb]in/
|
||||||
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[Oo]bj/
|
||||||
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[Oo]ut/
|
||||||
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[Ll]og/
|
||||||
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[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
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*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
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*.pdb
|
||||||
|
*.ipdb
|
||||||
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*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
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*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
31
ARS.sln
Normal file
31
ARS.sln
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.5.33530.505
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ARS", "ARS\ARS.csproj", "{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}.Release|x64.Build.0 = Release|x64
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {5FD40E20-717D-429D-88BE-B2B3A31A1191}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
123
ARS/ARS.csproj
Normal file
123
ARS/ARS.csproj
Normal file
@@ -0,0 +1,123 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{C6B7DCA6-57FC-4A46-883C-3B2D5A2F710A}</ProjectGuid>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<RootNamespace>ARS</RootNamespace>
|
||||||
|
<AssemblyName>ARS</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||||
|
<PublishUrl>publish\</PublishUrl>
|
||||||
|
<Install>true</Install>
|
||||||
|
<InstallFrom>Disk</InstallFrom>
|
||||||
|
<UpdateEnabled>false</UpdateEnabled>
|
||||||
|
<UpdateMode>Foreground</UpdateMode>
|
||||||
|
<UpdateInterval>7</UpdateInterval>
|
||||||
|
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||||
|
<UpdatePeriodically>false</UpdatePeriodically>
|
||||||
|
<UpdateRequired>false</UpdateRequired>
|
||||||
|
<MapFileExtensions>true</MapFileExtensions>
|
||||||
|
<ApplicationRevision>0</ApplicationRevision>
|
||||||
|
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||||
|
<UseApplicationTrust>false</UseApplicationTrust>
|
||||||
|
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<StartupObject>ARS.Program</StartupObject>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup>
|
||||||
|
<ApplicationIcon>icons8-cmd-96.ico</ApplicationIcon>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<LangVersion>7.3</LangVersion>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||||
|
<OutputPath>bin\x64\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<PlatformTarget>x64</PlatformTarget>
|
||||||
|
<LangVersion>7.3</LangVersion>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<Prefer32Bit>true</Prefer32Bit>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Configuration" />
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Drawing" />
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
<Compile Include="Properties\Resources.Designer.cs">
|
||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DesignTime>True</DesignTime>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
|
||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Content Include="icons8-cmd-96.ico" />
|
||||||
|
<None Include="Resources\Elephanz - Bullitt.wav" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<EmbeddedResource Include="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
|
||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 и x64%29</ProductName>
|
||||||
|
<Install>true</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||||
|
<Visible>False</Visible>
|
||||||
|
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||||
|
<Install>false</Install>
|
||||||
|
</BootstrapperPackage>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
||||||
6
ARS/App.config
Normal file
6
ARS/App.config
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8" ?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||||
|
</startup>
|
||||||
|
</configuration>
|
||||||
311
ARS/Program.cs
Normal file
311
ARS/Program.cs
Normal file
@@ -0,0 +1,311 @@
|
|||||||
|
using System;
|
||||||
|
using System.Configuration;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Media;
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
|
namespace ARS
|
||||||
|
{
|
||||||
|
internal class Program
|
||||||
|
{
|
||||||
|
static Program program = new Program();
|
||||||
|
Process ServerProcess = new Process();
|
||||||
|
static bool evented = false;
|
||||||
|
static SoundPlayer player = new SoundPlayer();
|
||||||
|
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
program.ServerProcess.Exited += program.ServerProcess_Exited;
|
||||||
|
program.ServerProcess.ErrorDataReceived += program.ServerProcess_ErrorDataReceived;
|
||||||
|
|
||||||
|
Console.Title = "ARS - Auto Restart Script V:" + Assembly.GetExecutingAssembly().GetName().Version;
|
||||||
|
Thread.Sleep(1000);
|
||||||
|
Write("ARS - Auto Restart Script Premium", line: true, color: ConsoleColor.Green);
|
||||||
|
Console.ForegroundColor = ConsoleColor.DarkRed;
|
||||||
|
|
||||||
|
string[] me = " _ ___ ___ ______ _ \r\n| | | \\/ | | _ \\ | | \r\n| |__ _ _ | . . | __ _| | | |___ ___| |_ _ __ ___ \r\n| '_ \\| | | | | |\\/| |/ _` | | | / _ \\/ __| __| '__/ _ \\ \r\n| |_) | |_| | | | | | (_| | |/ / __/\\__ \\ |_| | | (_) |\r\n|_.__/ \\__, | \\_| |_/\\__,_|___/ \\___||___/\\__|_| \\___/ \r\n __/ | \r\n |___/ ".Split('\n');
|
||||||
|
for (int i = 0; i < me.Length; i++)
|
||||||
|
{
|
||||||
|
Console.WriteLine(me[i]); Thread.Sleep(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.ForegroundColor = ConsoleColor.Red;
|
||||||
|
|
||||||
|
string[] zippa = " ,.~\\ \r\n ,-` \\ \r\n \\ \\ \r\n \\ \\ \r\n \\ \\ \r\n \\ \\ \r\n _.-------.\\ \\ \r\n (o| o o o | \\ .-` \r\n __||o_o_o_o|_ad-`` \r\n|``````````````|'\r\n| |\r\n| |\r\n| |\r\n| |\r\n|______________|".Split('\n');
|
||||||
|
for (int i = 0; i < zippa.Length; i++)
|
||||||
|
{
|
||||||
|
Console.WriteLine(zippa[i]); Thread.Sleep(100);
|
||||||
|
}
|
||||||
|
|
||||||
|
Write("-==============================-", color: ConsoleColor.Blue);
|
||||||
|
Console.Clear();
|
||||||
|
|
||||||
|
if (args.Length > 0)
|
||||||
|
{
|
||||||
|
OnArgs(args);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(ReadSetting("start") == "1" && args.Length == 0)
|
||||||
|
{
|
||||||
|
Write($">> Автозапуск включен.");
|
||||||
|
Write($">> Запускаю сохранный файл: {ReadSetting("path")}");
|
||||||
|
program.ServerStart(ReadSetting("path"));
|
||||||
|
Console.ReadKey();
|
||||||
|
}
|
||||||
|
MainSwtich();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void OnArgs(string[] args)
|
||||||
|
{
|
||||||
|
Write(">> Обнаружены входные данные, обработано.", color: ConsoleColor.Yellow);
|
||||||
|
Write(">> Записываю файл настроек.", color: ConsoleColor.Blue);
|
||||||
|
AddUpdateAppSettings("path", args[0]);
|
||||||
|
program.ServerStart(args[0]);
|
||||||
|
evented = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Write(string text, bool line = true, int speed = 30, ConsoleColor color = ConsoleColor.Gray)
|
||||||
|
{
|
||||||
|
Console.ForegroundColor = color;
|
||||||
|
for (int i = 0; i < text.Length; ++i)
|
||||||
|
{
|
||||||
|
Console.Write(text[i]); Thread.Sleep(speed);
|
||||||
|
}
|
||||||
|
if (line == true)
|
||||||
|
{
|
||||||
|
Console.WriteLine();
|
||||||
|
}
|
||||||
|
Console.ForegroundColor= ConsoleColor.Gray;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static string Command(string title = "Выполнить")
|
||||||
|
{
|
||||||
|
if(evented == false)
|
||||||
|
{
|
||||||
|
Write($"{title}: ", line: false, color: ConsoleColor.Red);
|
||||||
|
}
|
||||||
|
return Console.ReadLine().ToLower();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void MainSwtich()
|
||||||
|
{
|
||||||
|
point:
|
||||||
|
string[] CMD = Command().Split('#');
|
||||||
|
switch (CMD[0])
|
||||||
|
{
|
||||||
|
case "help":
|
||||||
|
Write("help - Должна помогать вам, помогло ?");
|
||||||
|
Thread.Sleep(5000);
|
||||||
|
|
||||||
|
Write("Поискать обновление: ", line: false, color: ConsoleColor.Green);
|
||||||
|
Write("update", color: ConsoleColor.Yellow);
|
||||||
|
|
||||||
|
Write("Запуск чего либо: ", line: false);
|
||||||
|
Write ("start#путь-до-файла", color: ConsoleColor.Yellow);
|
||||||
|
Write("Запуск последнего файла: ", line: false);
|
||||||
|
Write("run", color: ConsoleColor.Yellow);
|
||||||
|
|
||||||
|
Write("Остановить или Перезапустить: ", line: false);
|
||||||
|
Write("stop | restart", color: ConsoleColor.Yellow);
|
||||||
|
|
||||||
|
Write("Очистка консоли: ", line: false);
|
||||||
|
Write("clear", color: ConsoleColor.Yellow);
|
||||||
|
|
||||||
|
Write("Нарисовать АРТ (Уникально): ", line: false);
|
||||||
|
Write("art", color: ConsoleColor.Yellow);
|
||||||
|
|
||||||
|
Write("Записать все доп настройки: ", line: false);
|
||||||
|
Write("save", color: ConsoleColor.Magenta);
|
||||||
|
|
||||||
|
break;
|
||||||
|
case "save":
|
||||||
|
Write("Запись <(string) values> - Это параметры запуска.", color: ConsoleColor.Yellow);
|
||||||
|
AddUpdateAppSettings("values", "");
|
||||||
|
Write("Запись <(int) start> [0, 1] - Это параметр автостарта при запуске приложения.", color: ConsoleColor.Yellow);
|
||||||
|
AddUpdateAppSettings("start", "0");
|
||||||
|
break;
|
||||||
|
case "start":
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Write(">> Записываю файл настроек.", color: ConsoleColor.Blue);
|
||||||
|
AddUpdateAppSettings("path", CMD[1]);
|
||||||
|
program.ServerStart(CMD[1]);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Write(ex.Message);
|
||||||
|
}
|
||||||
|
evented = true;
|
||||||
|
break;
|
||||||
|
case "run":
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Write($">> Запускаю сохранный файл: {ReadSetting("path")}", color: ConsoleColor.Green);
|
||||||
|
program.ServerStart(ReadSetting("path"));
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Write(ex.Message);
|
||||||
|
}
|
||||||
|
evented = true;
|
||||||
|
break;
|
||||||
|
case "stop":
|
||||||
|
Console.ForegroundColor = ConsoleColor.Green;
|
||||||
|
Console.WriteLine(">> Попытка остановки...");
|
||||||
|
program.ServerProcess.EnableRaisingEvents = false;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
program.ServerProcess.Kill();
|
||||||
|
program.ServerProcess.Close();
|
||||||
|
Console.ForegroundColor = ConsoleColor.Green;
|
||||||
|
Console.WriteLine(">> Процесс успешно остановлен.");
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Write(ex.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
evented = false;
|
||||||
|
break;
|
||||||
|
case "restart":
|
||||||
|
Console.ForegroundColor = ConsoleColor.Green;
|
||||||
|
Console.WriteLine(">> Выполняю попытку рестарта.");
|
||||||
|
try
|
||||||
|
{
|
||||||
|
program.ServerProcess.Kill();
|
||||||
|
Console.ForegroundColor = ConsoleColor.Green;
|
||||||
|
Console.WriteLine(">> Рестарт успешен.");
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Write(ex.Message);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case "clear":
|
||||||
|
Console.Clear();
|
||||||
|
break;
|
||||||
|
case "art":
|
||||||
|
Console.Clear();
|
||||||
|
player.Stream = Properties.Resources.Elephanz___Bullitt;
|
||||||
|
player.Play();
|
||||||
|
|
||||||
|
Write(" AYANAMI REI __.-\"..--,__\r\n __..---\" | _| \"-_\\\r\n __.---\" | V|::.-\"-._D\r\n _--\"\".-.._ ,,::::::'\"\\/\"\"'-:-:/\r\n _.-\"\"::_:_:::::'-8b---\" \"'\r\n .-/ ::::< |\\::::::\"\\\r\n \\/:::/::::'\\\\ |:::b::\\\r\n /|::/:::/::::-::b:%b:\\|\r\n \\/::::d:|8:::b:\"%%%%%\\\r\n |\\:b:dP:d.:::%%%%%\"\"\"-,\r\n \\:\\.V-/ _\\b%P_ / .-._\r\n '|T\\ \"%j d:::--\\.( \"-.\r\n ::d< -\" d%|:::do%P\"-:. \"-,\r\n |:I _ /%%%o::o8P \"\\. \"\\\r\n \\8b d%%%%%%P\"\"-._ _ \\::. \\\r\n \\%%8 _./Y%%P/ .::'-oMMo )\r\n H\"'|V | A:::...:odMMMMMM( ./\r\n H /_.--\"JMMMMbo:d##########b/\r\n .-'o dMMMMMMMMMMMMMMP\"\"\r\n /\" / YMMMMMMMMM|\r\n / . . \"MMMMMMMM/\r\n :..::..:::.. MMMMMMM:|\r\n \\:/ \\::::::::JMMMP\":/\r\n :Ao ':__.-'MMMP:::Y\r\n dMM\"./:::::::::-.Y\r\n _|b::od8::/:YM::/\r\n I HMMMP::/:/\"Y/\"\r\n \\'\"\"' '':|\r\n | -::::\\\r\n | :-._ '::\\\r\n |,.| \\ _:\"o\r\n | d\" / \" \\_:\\.\r\n \".Y. \\ \\::\\\r\n \\ \\ \\ MM\\:Y\r\n Y \\ | MM \\:b\r\n >\\ Y .MM MM\r\n .IY L_ MP' MP\r\n | \\:| JM JP\r\n | :\\| MP MM\r\n | ::: JM' JP|\r\n | ':' JP JM |\r\n L : JP MP |\r\n 0 | Y JM |\r\n 0 | JP\" |\r\n 0 | JP |\r\n m | JP #\r\n I | JM\" Y\r\n l | MP :\"\r\n |\\ :- :|\r\n | | '.\\ :|\r\n | | \"| \\ :|\r\n \\ \\ \\ :|\r\n | | | \\ :|\r\n | | | \\ :|\r\n | \\ \\ | '.\r\n | |:\\ | :|\r\n \\ |::\\..| :\\\r\n \". /::::::' :||\r\n :|::/:::| /:\\\r\n | \\/::|: \\' ::|\r\n | :::|| ::|\r\n | ::|| ::|\r\n | ::|| ::|\r\n | ::|| ::|\r\n | ': | .:|\r\n | : | :|\r\n | : | :|\r\n | :|| .:|\r\n | ::\\ .:|\r\n | ::: .::|\r\n / ::| :::|\r\n __/ .::| ':|\r\n ...----\"\" ::/ ::\r\n /m_ AMm '/ .:::\r\n \"\"MmmMMM#mmMMMMMMM\" .:::m\r\n \"\"\"YMMM\"\"\"\"\"\"P ':mMI\r\n _' _MMMM\r\n _.-\" mm mMMMMMMMM\"\r\n / MMMMMMM\"\"\r\n mmmmmmMMMM\"", speed: 50, color: ConsoleColor.Green);
|
||||||
|
|
||||||
|
Write("\n\n\n>> Рисование окончено, нажмите любую клавишу для продолжения.", color: ConsoleColor.Yellow);
|
||||||
|
Console.ReadKey();
|
||||||
|
Console.Clear();
|
||||||
|
player.Stop();
|
||||||
|
break;
|
||||||
|
case "update":
|
||||||
|
Write(">> Сейчас будет открыта web страница: boosty.to/madestro \nЗапуск через 5... 4... 3... 2... 1...");
|
||||||
|
Process.Start("https://boosty.to/madestro");
|
||||||
|
Write(">> Сайт был успешно открыт.");
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
Write(">> Ошибка: Не допустимый запрос.", color: ConsoleColor.Cyan);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
Console.ForegroundColor = ConsoleColor.Gray;
|
||||||
|
goto point;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ServerStart(string file)
|
||||||
|
{
|
||||||
|
Write(">> Задаю параметры ", false, color: ConsoleColor.Green);
|
||||||
|
ServerProcess.EnableRaisingEvents = true;
|
||||||
|
ServerProcess.StartInfo.RedirectStandardInput = true;
|
||||||
|
ServerProcess.StartInfo.RedirectStandardOutput = false; // false
|
||||||
|
ServerProcess.StartInfo.RedirectStandardError = true;
|
||||||
|
if(ReadSetting("values") != "")
|
||||||
|
{
|
||||||
|
program.ServerProcess.StartInfo.Arguments = ReadSetting("values");
|
||||||
|
Write(">> Найдены параметры запуска: ", false, color: ConsoleColor.Green);
|
||||||
|
Console.WriteLine(ReadSetting("values"));
|
||||||
|
}
|
||||||
|
//ServerProcess.StartInfo.WorkingDirectory = false;
|
||||||
|
ServerProcess.StartInfo.FileName = file;
|
||||||
|
//ServerProcess.StartInfo.Arguments = false;
|
||||||
|
ServerProcess.StartInfo.UseShellExecute = false;
|
||||||
|
Thread.Sleep(1000);
|
||||||
|
Write(">> OK <<", color: ConsoleColor.Yellow);
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (!ServerProcess.Start())
|
||||||
|
{
|
||||||
|
Console.WriteLine(">> Процесс запущен...");
|
||||||
|
Console.ForegroundColor = ConsoleColor.Gray;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.ForegroundColor = ConsoleColor.Red;
|
||||||
|
Console.WriteLine(">> Процесс убит...");
|
||||||
|
Console.ForegroundColor = ConsoleColor.Gray;
|
||||||
|
ServerProcess.Kill();
|
||||||
|
//CronTick.Enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Write(">> " + ex.Message, color: ConsoleColor.Red);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerProcess_Exited(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
ServerProcess.Start();
|
||||||
|
Console.ForegroundColor = ConsoleColor.Blue;
|
||||||
|
Console.WriteLine(">> Закрылся, перезапущен!");
|
||||||
|
Console.ForegroundColor = ConsoleColor.Gray;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ServerProcess_ErrorDataReceived(object sender, DataReceivedEventArgs e)
|
||||||
|
{
|
||||||
|
ServerProcess.Kill();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void AddUpdateAppSettings(string key, string value)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var configFile = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
|
||||||
|
var settings = configFile.AppSettings.Settings;
|
||||||
|
if (settings[key] == null)
|
||||||
|
{
|
||||||
|
settings.Add(key, value);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
settings[key].Value = value;
|
||||||
|
}
|
||||||
|
configFile.Save(ConfigurationSaveMode.Modified);
|
||||||
|
ConfigurationManager.RefreshSection(configFile.AppSettings.SectionInformation.Name);
|
||||||
|
}
|
||||||
|
catch (ConfigurationErrorsException)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Error writing app settings");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static string ReadSetting(string key)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var appSettings = ConfigurationManager.AppSettings;
|
||||||
|
string result = appSettings[key] ?? "Not Found";
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
catch (ConfigurationErrorsException)
|
||||||
|
{
|
||||||
|
Console.WriteLine("Error reading app settings");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
36
ARS/Properties/AssemblyInfo.cs
Normal file
36
ARS/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// Общие сведения об этой сборке предоставляются следующим набором
|
||||||
|
// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
|
||||||
|
// связанные с этой сборкой.
|
||||||
|
[assembly: AssemblyTitle("ARS")]
|
||||||
|
[assembly: AssemblyDescription("Скрипт авторестарта")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("MaDestro")]
|
||||||
|
[assembly: AssemblyProduct("ARS - Auto Restart Script")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2023")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
|
||||||
|
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
|
||||||
|
// из модели COM задайте для атрибута ComVisible этого типа значение true.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// Следующий GUID представляет идентификатор typelib, если этот проект доступен из модели COM
|
||||||
|
[assembly: Guid("c6b7dca6-57fc-4a46-883c-3b2d5a2f710a")]
|
||||||
|
|
||||||
|
// Сведения о версии сборки состоят из указанных ниже четырех значений:
|
||||||
|
//
|
||||||
|
// Основной номер версии
|
||||||
|
// Дополнительный номер версии
|
||||||
|
// Номер сборки
|
||||||
|
// Номер редакции
|
||||||
|
//
|
||||||
|
// Можно задать все значения или принять номера сборки и редакции по умолчанию
|
||||||
|
// используя "*", как показано ниже:
|
||||||
|
// [assembly: AssemblyVersion("1.0.*")]
|
||||||
|
[assembly: AssemblyVersion("1.0.4.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.2.5")]
|
||||||
72
ARS/Properties/Resources.Designer.cs
generated
Normal file
72
ARS/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace ARS.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ARS.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.IO.UnmanagedMemoryStream, аналогичного System.IO.MemoryStream.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.IO.UnmanagedMemoryStream Elephanz___Bullitt {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetStream("Elephanz___Bullitt", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
124
ARS/Properties/Resources.resx
Normal file
124
ARS/Properties/Resources.resx
Normal file
@@ -0,0 +1,124 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="Elephanz___Bullitt" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\Elephanz - Bullitt.wav;System.IO.MemoryStream, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
||||||
BIN
ARS/Resources/Elephanz - Bullitt.wav
Normal file
BIN
ARS/Resources/Elephanz - Bullitt.wav
Normal file
Binary file not shown.
BIN
ARS/icons8-cmd-96.ico
Normal file
BIN
ARS/icons8-cmd-96.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 37 KiB |
407
LICENCE
Normal file
407
LICENCE
Normal file
@@ -0,0 +1,407 @@
|
|||||||
|
Attribution-NonCommercial 4.0 International
|
||||||
|
|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||||
|
does not provide legal services or legal advice. Distribution of
|
||||||
|
Creative Commons public licenses does not create a lawyer-client or
|
||||||
|
other relationship. Creative Commons makes its licenses and related
|
||||||
|
information available on an "as-is" basis. Creative Commons gives no
|
||||||
|
warranties regarding its licenses, any material licensed under their
|
||||||
|
terms and conditions, or any related information. Creative Commons
|
||||||
|
disclaims all liability for damages resulting from their use to the
|
||||||
|
fullest extent possible.
|
||||||
|
|
||||||
|
Using Creative Commons Public Licenses
|
||||||
|
|
||||||
|
Creative Commons public licenses provide a standard set of terms and
|
||||||
|
conditions that creators and other rights holders may use to share
|
||||||
|
original works of authorship and other material subject to copyright
|
||||||
|
and certain other rights specified in the public license below. The
|
||||||
|
following considerations are for informational purposes only, are not
|
||||||
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exhaustive, and do not form part of our licenses.
|
||||||
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|
||||||
|
Considerations for licensors: Our public licenses are
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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Licensors should also secure all rights necessary before
|
||||||
|
applying our licenses so that the public can reuse the
|
||||||
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|
||||||
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|
||||||
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|
||||||
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limitation to copyright. More considerations for licensors:
|
||||||
|
wiki.creativecommons.org/Considerations_for_licensors
|
||||||
|
|
||||||
|
Considerations for the public: By using one of our public
|
||||||
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|
||||||
|
licensed material under specified terms and conditions. If
|
||||||
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|
||||||
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example, because of any applicable exception or limitation to
|
||||||
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copyright--then that use is not regulated by the license. Our
|
||||||
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licenses grant only permissions under copyright and certain
|
||||||
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||||||
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|
||||||
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reasons, including because others have copyright or other
|
||||||
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rights in the material. A licensor may make special requests,
|
||||||
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such as asking that all changes be marked or described.
|
||||||
|
Although not required by our licenses, you are encouraged to
|
||||||
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respect those requests where reasonable. More considerations
|
||||||
|
for the public:
|
||||||
|
wiki.creativecommons.org/Considerations_for_licensees
|
||||||
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|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons Attribution-NonCommercial 4.0 International Public
|
||||||
|
License
|
||||||
|
|
||||||
|
By exercising the Licensed Rights (defined below), You accept and agree
|
||||||
|
to be bound by the terms and conditions of this Creative Commons
|
||||||
|
Attribution-NonCommercial 4.0 International Public License ("Public
|
||||||
|
License"). To the extent this Public License may be interpreted as a
|
||||||
|
contract, You are granted the Licensed Rights in consideration of Your
|
||||||
|
acceptance of these terms and conditions, and the Licensor grants You
|
||||||
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such rights in consideration of benefits the Licensor receives from
|
||||||
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making the Licensed Material available under these terms and
|
||||||
|
conditions.
|
||||||
|
|
||||||
|
|
||||||
|
Section 1 -- Definitions.
|
||||||
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|
||||||
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a. Adapted Material means material subject to Copyright and Similar
|
||||||
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Rights that is derived from or based upon the Licensed Material
|
||||||
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and in which the Licensed Material is translated, altered,
|
||||||
|
arranged, transformed, or otherwise modified in a manner requiring
|
||||||
|
permission under the Copyright and Similar Rights held by the
|
||||||
|
Licensor. For purposes of this Public License, where the Licensed
|
||||||
|
Material is a musical work, performance, or sound recording,
|
||||||
|
Adapted Material is always produced where the Licensed Material is
|
||||||
|
synched in timed relation with a moving image.
|
||||||
|
|
||||||
|
b. Adapter's License means the license You apply to Your Copyright
|
||||||
|
and Similar Rights in Your contributions to Adapted Material in
|
||||||
|
accordance with the terms and conditions of this Public License.
|
||||||
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|
||||||
|
c. Copyright and Similar Rights means copyright and/or similar rights
|
||||||
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closely related to copyright including, without limitation,
|
||||||
|
performance, broadcast, sound recording, and Sui Generis Database
|
||||||
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Rights, without regard to how the rights are labeled or
|
||||||
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categorized. For purposes of this Public License, the rights
|
||||||
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specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||||
|
Rights.
|
||||||
|
d. Effective Technological Measures means those measures that, in the
|
||||||
|
absence of proper authority, may not be circumvented under laws
|
||||||
|
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||||
|
Treaty adopted on December 20, 1996, and/or similar international
|
||||||
|
agreements.
|
||||||
|
|
||||||
|
e. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||||
|
any other exception or limitation to Copyright and Similar Rights
|
||||||
|
that applies to Your use of the Licensed Material.
|
||||||
|
|
||||||
|
f. Licensed Material means the artistic or literary work, database,
|
||||||
|
or other material to which the Licensor applied this Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
g. Licensed Rights means the rights granted to You subject to the
|
||||||
|
terms and conditions of this Public License, which are limited to
|
||||||
|
all Copyright and Similar Rights that apply to Your use of the
|
||||||
|
Licensed Material and that the Licensor has authority to license.
|
||||||
|
|
||||||
|
h. Licensor means the individual(s) or entity(ies) granting rights
|
||||||
|
under this Public License.
|
||||||
|
|
||||||
|
i. NonCommercial means not primarily intended for or directed towards
|
||||||
|
commercial advantage or monetary compensation. For purposes of
|
||||||
|
this Public License, the exchange of the Licensed Material for
|
||||||
|
other material subject to Copyright and Similar Rights by digital
|
||||||
|
file-sharing or similar means is NonCommercial provided there is
|
||||||
|
no payment of monetary compensation in connection with the
|
||||||
|
exchange.
|
||||||
|
|
||||||
|
j. Share means to provide material to the public by any means or
|
||||||
|
process that requires permission under the Licensed Rights, such
|
||||||
|
as reproduction, public display, public performance, distribution,
|
||||||
|
dissemination, communication, or importation, and to make material
|
||||||
|
available to the public including in ways that members of the
|
||||||
|
public may access the material from a place and at a time
|
||||||
|
individually chosen by them.
|
||||||
|
|
||||||
|
k. Sui Generis Database Rights means rights other than copyright
|
||||||
|
resulting from Directive 96/9/EC of the European Parliament and of
|
||||||
|
the Council of 11 March 1996 on the legal protection of databases,
|
||||||
|
as amended and/or succeeded, as well as other essentially
|
||||||
|
equivalent rights anywhere in the world.
|
||||||
|
|
||||||
|
l. You means the individual or entity exercising the Licensed Rights
|
||||||
|
under this Public License. Your has a corresponding meaning.
|
||||||
|
|
||||||
|
|
||||||
|
Section 2 -- Scope.
|
||||||
|
|
||||||
|
a. License grant.
|
||||||
|
|
||||||
|
1. Subject to the terms and conditions of this Public License,
|
||||||
|
the Licensor hereby grants You a worldwide, royalty-free,
|
||||||
|
non-sublicensable, non-exclusive, irrevocable license to
|
||||||
|
exercise the Licensed Rights in the Licensed Material to:
|
||||||
|
|
||||||
|
a. reproduce and Share the Licensed Material, in whole or
|
||||||
|
in part, for NonCommercial purposes only; and
|
||||||
|
|
||||||
|
b. produce, reproduce, and Share Adapted Material for
|
||||||
|
NonCommercial purposes only.
|
||||||
|
|
||||||
|
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||||
|
Exceptions and Limitations apply to Your use, this Public
|
||||||
|
License does not apply, and You do not need to comply with
|
||||||
|
its terms and conditions.
|
||||||
|
|
||||||
|
3. Term. The term of this Public License is specified in Section
|
||||||
|
6(a).
|
||||||
|
|
||||||
|
4. Media and formats; technical modifications allowed. The
|
||||||
|
Licensor authorizes You to exercise the Licensed Rights in
|
||||||
|
all media and formats whether now known or hereafter created,
|
||||||
|
and to make technical modifications necessary to do so. The
|
||||||
|
Licensor waives and/or agrees not to assert any right or
|
||||||
|
authority to forbid You from making technical modifications
|
||||||
|
necessary to exercise the Licensed Rights, including
|
||||||
|
technical modifications necessary to circumvent Effective
|
||||||
|
Technological Measures. For purposes of this Public License,
|
||||||
|
simply making modifications authorized by this Section 2(a)
|
||||||
|
(4) never produces Adapted Material.
|
||||||
|
|
||||||
|
5. Downstream recipients.
|
||||||
|
|
||||||
|
a. Offer from the Licensor -- Licensed Material. Every
|
||||||
|
recipient of the Licensed Material automatically
|
||||||
|
receives an offer from the Licensor to exercise the
|
||||||
|
Licensed Rights under the terms and conditions of this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
b. No downstream restrictions. You may not offer or impose
|
||||||
|
any additional or different terms or conditions on, or
|
||||||
|
apply any Effective Technological Measures to, the
|
||||||
|
Licensed Material if doing so restricts exercise of the
|
||||||
|
Licensed Rights by any recipient of the Licensed
|
||||||
|
Material.
|
||||||
|
|
||||||
|
6. No endorsement. Nothing in this Public License constitutes or
|
||||||
|
may be construed as permission to assert or imply that You
|
||||||
|
are, or that Your use of the Licensed Material is, connected
|
||||||
|
with, or sponsored, endorsed, or granted official status by,
|
||||||
|
the Licensor or others designated to receive attribution as
|
||||||
|
provided in Section 3(a)(1)(A)(i).
|
||||||
|
|
||||||
|
b. Other rights.
|
||||||
|
|
||||||
|
1. Moral rights, such as the right of integrity, are not
|
||||||
|
licensed under this Public License, nor are publicity,
|
||||||
|
privacy, and/or other similar personality rights; however, to
|
||||||
|
the extent possible, the Licensor waives and/or agrees not to
|
||||||
|
assert any such rights held by the Licensor to the limited
|
||||||
|
extent necessary to allow You to exercise the Licensed
|
||||||
|
Rights, but not otherwise.
|
||||||
|
|
||||||
|
2. Patent and trademark rights are not licensed under this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
3. To the extent possible, the Licensor waives any right to
|
||||||
|
collect royalties from You for the exercise of the Licensed
|
||||||
|
Rights, whether directly or through a collecting society
|
||||||
|
under any voluntary or waivable statutory or compulsory
|
||||||
|
licensing scheme. In all other cases the Licensor expressly
|
||||||
|
reserves any right to collect such royalties, including when
|
||||||
|
the Licensed Material is used other than for NonCommercial
|
||||||
|
purposes.
|
||||||
|
|
||||||
|
|
||||||
|
Section 3 -- License Conditions.
|
||||||
|
|
||||||
|
Your exercise of the Licensed Rights is expressly made subject to the
|
||||||
|
following conditions.
|
||||||
|
|
||||||
|
a. Attribution.
|
||||||
|
|
||||||
|
1. If You Share the Licensed Material (including in modified
|
||||||
|
form), You must:
|
||||||
|
|
||||||
|
a. retain the following if it is supplied by the Licensor
|
||||||
|
with the Licensed Material:
|
||||||
|
|
||||||
|
i. identification of the creator(s) of the Licensed
|
||||||
|
Material and any others designated to receive
|
||||||
|
attribution, in any reasonable manner requested by
|
||||||
|
the Licensor (including by pseudonym if
|
||||||
|
designated);
|
||||||
|
|
||||||
|
ii. a copyright notice;
|
||||||
|
|
||||||
|
iii. a notice that refers to this Public License;
|
||||||
|
|
||||||
|
iv. a notice that refers to the disclaimer of
|
||||||
|
warranties;
|
||||||
|
|
||||||
|
v. a URI or hyperlink to the Licensed Material to the
|
||||||
|
extent reasonably practicable;
|
||||||
|
|
||||||
|
b. indicate if You modified the Licensed Material and
|
||||||
|
retain an indication of any previous modifications; and
|
||||||
|
|
||||||
|
c. indicate the Licensed Material is licensed under this
|
||||||
|
Public License, and include the text of, or the URI or
|
||||||
|
hyperlink to, this Public License.
|
||||||
|
|
||||||
|
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||||
|
reasonable manner based on the medium, means, and context in
|
||||||
|
which You Share the Licensed Material. For example, it may be
|
||||||
|
reasonable to satisfy the conditions by providing a URI or
|
||||||
|
hyperlink to a resource that includes the required
|
||||||
|
information.
|
||||||
|
|
||||||
|
3. If requested by the Licensor, You must remove any of the
|
||||||
|
information required by Section 3(a)(1)(A) to the extent
|
||||||
|
reasonably practicable.
|
||||||
|
|
||||||
|
4. If You Share Adapted Material You produce, the Adapter's
|
||||||
|
License You apply must not prevent recipients of the Adapted
|
||||||
|
Material from complying with this Public License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 4 -- Sui Generis Database Rights.
|
||||||
|
|
||||||
|
Where the Licensed Rights include Sui Generis Database Rights that
|
||||||
|
apply to Your use of the Licensed Material:
|
||||||
|
|
||||||
|
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||||
|
to extract, reuse, reproduce, and Share all or a substantial
|
||||||
|
portion of the contents of the database for NonCommercial purposes
|
||||||
|
only;
|
||||||
|
|
||||||
|
b. if You include all or a substantial portion of the database
|
||||||
|
contents in a database in which You have Sui Generis Database
|
||||||
|
Rights, then the database in which You have Sui Generis Database
|
||||||
|
Rights (but not its individual contents) is Adapted Material; and
|
||||||
|
|
||||||
|
c. You must comply with the conditions in Section 3(a) if You Share
|
||||||
|
all or a substantial portion of the contents of the database.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 4 supplements and does not
|
||||||
|
replace Your obligations under this Public License where the Licensed
|
||||||
|
Rights include other Copyright and Similar Rights.
|
||||||
|
|
||||||
|
|
||||||
|
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||||
|
|
||||||
|
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||||
|
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||||
|
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||||
|
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||||
|
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||||
|
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||||
|
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||||
|
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||||
|
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||||
|
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||||
|
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||||
|
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||||
|
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||||
|
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||||
|
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||||
|
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||||
|
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||||
|
|
||||||
|
c. The disclaimer of warranties and limitation of liability provided
|
||||||
|
above shall be interpreted in a manner that, to the extent
|
||||||
|
possible, most closely approximates an absolute disclaimer and
|
||||||
|
waiver of all liability.
|
||||||
|
|
||||||
|
|
||||||
|
Section 6 -- Term and Termination.
|
||||||
|
|
||||||
|
a. This Public License applies for the term of the Copyright and
|
||||||
|
Similar Rights licensed here. However, if You fail to comply with
|
||||||
|
this Public License, then Your rights under this Public License
|
||||||
|
terminate automatically.
|
||||||
|
|
||||||
|
b. Where Your right to use the Licensed Material has terminated under
|
||||||
|
Section 6(a), it reinstates:
|
||||||
|
|
||||||
|
1. automatically as of the date the violation is cured, provided
|
||||||
|
it is cured within 30 days of Your discovery of the
|
||||||
|
violation; or
|
||||||
|
|
||||||
|
2. upon express reinstatement by the Licensor.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||||
|
right the Licensor may have to seek remedies for Your violations
|
||||||
|
of this Public License.
|
||||||
|
|
||||||
|
c. For the avoidance of doubt, the Licensor may also offer the
|
||||||
|
Licensed Material under separate terms or conditions or stop
|
||||||
|
distributing the Licensed Material at any time; however, doing so
|
||||||
|
will not terminate this Public License.
|
||||||
|
|
||||||
|
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 7 -- Other Terms and Conditions.
|
||||||
|
|
||||||
|
a. The Licensor shall not be bound by any additional or different
|
||||||
|
terms or conditions communicated by You unless expressly agreed.
|
||||||
|
|
||||||
|
b. Any arrangements, understandings, or agreements regarding the
|
||||||
|
Licensed Material not stated herein are separate from and
|
||||||
|
independent of the terms and conditions of this Public License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 8 -- Interpretation.
|
||||||
|
|
||||||
|
a. For the avoidance of doubt, this Public License does not, and
|
||||||
|
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||||
|
conditions on any use of the Licensed Material that could lawfully
|
||||||
|
be made without permission under this Public License.
|
||||||
|
|
||||||
|
b. To the extent possible, if any provision of this Public License is
|
||||||
|
deemed unenforceable, it shall be automatically reformed to the
|
||||||
|
minimum extent necessary to make it enforceable. If the provision
|
||||||
|
cannot be reformed, it shall be severed from this Public License
|
||||||
|
without affecting the enforceability of the remaining terms and
|
||||||
|
conditions.
|
||||||
|
|
||||||
|
c. No term or condition of this Public License will be waived and no
|
||||||
|
failure to comply consented to unless expressly agreed to by the
|
||||||
|
Licensor.
|
||||||
|
|
||||||
|
d. Nothing in this Public License constitutes or may be interpreted
|
||||||
|
as a limitation upon, or waiver of, any privileges and immunities
|
||||||
|
that apply to the Licensor or You, including from the legal
|
||||||
|
processes of any jurisdiction or authority.
|
||||||
|
|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons is not a party to its public
|
||||||
|
licenses. Notwithstanding, Creative Commons may elect to apply one of
|
||||||
|
its public licenses to material it publishes and in those instances
|
||||||
|
will be considered the “Licensor.” The text of the Creative Commons
|
||||||
|
public licenses is dedicated to the public domain under the CC0 Public
|
||||||
|
Domain Dedication. Except for the limited purpose of indicating that
|
||||||
|
material is shared under a Creative Commons public license or as
|
||||||
|
otherwise permitted by the Creative Commons policies published at
|
||||||
|
creativecommons.org/policies, Creative Commons does not authorize the
|
||||||
|
use of the trademark "Creative Commons" or any other trademark or logo
|
||||||
|
of Creative Commons without its prior written consent including,
|
||||||
|
without limitation, in connection with any unauthorized modifications
|
||||||
|
to any of its public licenses or any other arrangements,
|
||||||
|
understandings, or agreements concerning use of licensed material. For
|
||||||
|
the avoidance of doubt, this paragraph does not form part of the
|
||||||
|
public licenses.
|
||||||
|
|
||||||
|
Creative Commons may be contacted at creativecommons.org.
|
||||||
15
README.md
Normal file
15
README.md
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
# ARS - Automatc Restart Script
|
||||||
|
|
||||||
|
## Скрипт автоматического рестарта программы.
|
||||||
|
- [x] Терминальное приложение.
|
||||||
|
- [x] Совместим с другими терминальными прогрммами и скриптами.
|
||||||
|
- [x] Создан для Windows.
|
||||||
|
- [x] Поддержка команд.
|
||||||
|
- [x] Поддержка Drag & Drop.
|
||||||
|
- [x] Прост в использовании.
|
||||||
|
|
||||||
|
## Загрузка
|
||||||
|
Скачать можно от суда: [Релиз на GitHub](https://github.com/MaDestros/ARS/releases)
|
||||||
|
|
||||||
|
> [!NOTE]
|
||||||
|
> Если вы испытываете жгучее желание доработать это, то welcome.
|
||||||
Reference in New Issue
Block a user